![Epsxe Turns Off Epsxe Turns Off](https://1.bp.blogspot.com/-eGFnDK23iS4/XBn_I0hWm0I/AAAAAAAAGrw/25pf25-9MM8eEdHdOLD_sf2QNWV4MQAFQCLcBGAs/s1600/AMT_Hit2k.jpg)
![Off Off](https://i.ytimg.com/vi/Bmq3gJ2j9Xo/maxresdefault.jpg)
We closed this forum 18 June 2010. It has served us well since 2005 as the ALPHA forum did before it from 2002 to 2005. New discussions are ongoing at the new URL http://forum.processing.org. You'll need to sign up and get a new user account. We're sorry about that inconvenience, but we think it's better in the long run. The content on this forum will remain online.
Index › Programming Questions & Help › Programs › turning off bilinear texture filtering in opengl
Set Sound Latency in ePSXe PlayStation 1 Emulator on Huawei G700. Edited by Lukward Thomason. You're watching VisiHow! This is a tutorial on how to set the sound latency in the ePSXe PlayStation 1 emulator on the Huawei G700. Set Sound Latency in ePSXe PlayStation 1 Emulator on Huawei G700. If you can find the control panel for DEP, you will find there is not an option to turn it off. This is not a terrible thing unless you are trying to troubleshoot a problem. Then you want to eliminate it as an issue, to confirm that the application will work in the environment as a whole. Then you can re enable it and try to configure DEP correctly to allow your application to function.
turning off bilinear texture filtering in opengl (Read 688 times) |
Pages: 1 |
I bought this game a while ago and it's ugly on my PS2. Really ugly. So I'm trying to set up ePSXe to run the game well enough to play, and output it to my TV at 800x600. First, my hardware:
Athlon 2500+ @ 2.23gHz
Radeon 9800 (vanilla) 128mb
1gb PC 2700 memory
WD 128gB Special Edition 8mb cache
I have followed the configuration suggestions on this guide by Kane, and am using ePSXe 1.5.2 as noted in this forum post. I am using the following drivers:
Pete's OpenGL Driver 1.75,
Eternal's SPU Plugin Lite 1.41,
ePSXe CDR WNT/W2K core 1.5.2 CDROM driver
I ripped the first disc to .iso and am using ePSXe's 'Run ISO' feature to start the game.
Now that all that's out of the way, on to the problems I'm having. These don't seem to be covered by the FAQ or any forum posts I can find:
First, not major, but during FMV sequences, the sound stutters slightly every second or so, and so does the video. I am not sure what's causing this. It's definately not CD access lag as I'm using a .iso I made. The video also has huge green pixels down the right side of the screen like a bad DivX encode.
Secondly my major problem. When a battle starts it lags terribly trying to do the blur effect. I turned the framebuffer settings to the lowest in the GPU plugin options and now the battle starts OK (albeit in a ugly way). However, once the battle sequence has begun the framerate is unplayably slow with much jerking and what looks like dropped frames.
If anyone's managed to get this game running plesantly well please post your configuration and any tweaks you've made so I can play -- View image here: http://episteme.arstechnica.com/groupee_common/emoticons/icon_smile.gif -- Thanks.
Athlon 2500+ @ 2.23gHz
Radeon 9800 (vanilla) 128mb
1gb PC 2700 memory
WD 128gB Special Edition 8mb cache
I have followed the configuration suggestions on this guide by Kane, and am using ePSXe 1.5.2 as noted in this forum post. I am using the following drivers:
Pete's OpenGL Driver 1.75,
Eternal's SPU Plugin Lite 1.41,
ePSXe CDR WNT/W2K core 1.5.2 CDROM driver
I ripped the first disc to .iso and am using ePSXe's 'Run ISO' feature to start the game.
Now that all that's out of the way, on to the problems I'm having. These don't seem to be covered by the FAQ or any forum posts I can find:
First, not major, but during FMV sequences, the sound stutters slightly every second or so, and so does the video. I am not sure what's causing this. It's definately not CD access lag as I'm using a .iso I made. The video also has huge green pixels down the right side of the screen like a bad DivX encode.
Secondly my major problem. When a battle starts it lags terribly trying to do the blur effect. I turned the framebuffer settings to the lowest in the GPU plugin options and now the battle starts OK (albeit in a ugly way). However, once the battle sequence has begun the framerate is unplayably slow with much jerking and what looks like dropped frames.
If anyone's managed to get this game running plesantly well please post your configuration and any tweaks you've made so I can play -- View image here: http://episteme.arstechnica.com/groupee_common/emoticons/icon_smile.gif -- Thanks.